@startuml
sprite $heart_pulse [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000000029DFFFFFD820000000028DFFFFFD92000000000
00000001BFFFFFFFFFFF9100001AFFFFFFFFFFFA10000000
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00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF20000
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000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000
002FFFFFFFFFFFFFD67FFFFFFFFFFFFFFFFFFFFFFFFFF200
006FFFFFFFFFFFFF2004FFFFFFFFFFFFFFFFFFFFFFFFF600
008FFFFFFFFFFFFA0000CFFFFFFFFFFFFFFFFFFFFFFFF800
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00AFFFFFFFFFFFD000000EFFFFF6000AFFFFFFFFFFFFFA00
009FFFFFFFFFFF60000007FFFFE00002FFFFFFFFFFFFF800
007FFFFFFFFFFF00000001FFFF600000AFFFFFFFFFFFF700
003FFFFFFFFFF9000100009FFE0000002FFFFFFFFFFFF300
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00000000000000000DD0000AE00001000000000000000000
00000000000000007FF5000360001D100000000000000000
0000000000000006FFFC000000008FC10000000000000000
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000000AFFFFFFFFFFFFFB0000008FFFFFFFFFFFFFA000000
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000000008FFFFFFFFFFFF900008FFFFFFFFFFFF900000000
0000000008FFFFFFFFFFFF1001FFFFFFFFFFFF8000000000
00000000007FFFFFFFFFFFB22BFFFFFFFFFFF70000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFF600000000000
0000000000004FFFFFFFFFFFFFFFFFFFFFF5000000000000
00000000000004FFFFFFFFFFFFFFFFFFFF40000000000000
000000000000003EFFFFFFFFFFFFFFFFE300000000000000
0000000000000002EFFFFFFFFFFFFFFE2000000000000000
00000000000000002DFFFFFFFFFFFFD20000000000000000
000000000000000001DFFFFFFFFFFD100000000000000000
0000000000000000001CFFFFFFFFC1000000000000000000
00000000000000000000BFFFFFFC00000000000000000000
000000000000000000000BFFFFA000000000000000000000
00000000000000000000006AA50000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_HEART_PULSE(_alias) ENTITY(rectangle,black,heart_pulse,_alias,FA6 HEART_PULSE)
!define FA6_HEART_PULSE(_alias, _label) ENTITY(rectangle,black,heart_pulse,_label, _alias,FA6 HEART_PULSE)
!define FA6_HEART_PULSE(_alias, _label, _shape) ENTITY(_shape,black,heart_pulse,_label, _alias,FA6 HEART_PULSE)
!define FA6_HEART_PULSE(_alias, _label, _shape, _color) ENTITY(_shape,_color,heart_pulse,_label, _alias,FA6 HEART_PULSE)
skinparam folderBackgroundColor<<FA6 HEART_PULSE>> White
@enduml